Posts Tagged ‘WoTLK’

The Ol’ Switcheroo; Alts are the New Mains

Saturday, May 17th, 2008

While the Wrath of the Lich King expansion is going to offer many new and exciting aspects of WoW, there is one larger, more fundamental game change that could take place for many of us and is often overlooked; WotLK will bring the perfect opertunity to switch mains. Personally, I’ve been thinking a lot about this, as my shaman get close and closer to level 70 and I dream about how fun it will be to raid with him as either enhancement or restoration, or both. And with the advent of Death Knights, how many people will can their original rogues or locks or whatevers in favor of the new, original, and unplayed class?



Personally, Death Knights sound kinda lame to me; WoW Insider posted a lot of updates this past week about the Death Knights, and it honestly sounds a lot less cool than I originally. It feels like three classes jumbled into one, with thinly-veiled attempts to make it seem totally new. And anyone that played Diablo II and rolled a Necromancer will tell you - fun at first, not so great a month later. And! The real kicker for me - you start out at level 55. Begging for Ramparts and Slave Pens run-throughs and hammering out the same Outlands quests on your “new, unique” toon is going to make it feel a lot less unique pretty darn fast; being in the middle of the grind myself, I can safely say that Llevel 55 to 70, maybe, but 55 to 80? No thanks.

Nonetheless, the expansion will allow many people burnt out on being “the sheep machine” or “the tank” a chance to either pick up one of their alts and race to the finish, or turn their Death Knight into their new head hancho. While the initial thought of this scares me a little bit - out of fear of losing all of our tanks and heals fed up with being exactly that - I wonder, what might keep someone from making the switch? (more…)

WotLK, Death Knights, and a Source of Inspiration?

Wednesday, February 6th, 2008

Death KnightWith Blizzard 10 months to 2 years away from releasing the Wrath of the Lich King expansion, (note: dates approximated from Blizzard’s track record of releasing patches in a reasonable time frame ;) ), I thought I would take a minute to write about the new introduction of the Death Knight hero class. So far, Blizzard has been rather withholding on info and it’s really just been slim pickings from interviews here and there, but enough has been leaked to start chewing the facts over, and begin planning your first cool, Death Knight-sounding name. Like Kringdorthdor, or Venar’Athaykin, or Gussie Fink-Nottle…

Anyways, here’s the skinny on what Blizzard has let slip about the Death Knight so far:

  • Death Knights can be unlocked by completing a very long chain of quests, most likely only attainable once you hit level 80
  • Death Knights, if unlocked, will not erase or write over your main toon; rather, once you’ve completed the chain,you’ll have the opportunity to begin your separate Death Knight toon which will start off somewhere in the lvl 55-70 range
  • Death Knights will be a melee/magic based class - basically a half-tank, half-warlock
  • Death Knights can wear plate and will have a “Runeblade,” which plays a roll in the spell-casting aspect of the class. While they can wear plate and will be a DPS-tank, they won’t be able to use shields
  • Players will be able to place runes of some sort into their Runeblades, and by tapping into the power of these runes, will cast spells
  • Death Knights don’t have any mana. This new rune mechanic will be the source of all their spell casting
  • Each spell uses up a charge of a rune, and runes will be on some sort of cooldown. The three schools of magic Death Knights will use are “Blood”, “Frost”, and “Unholy”. These are also the three different types of runes which players can plug into their Runeblades
  • As of now, any class/race will have the opportunity to unlock the new Death Knight

All that sounds cool, right? Sure! A funky new class that gets to pwn with some undead summoning and giant glowing swords, and take a hefty beating at the same time. I’m sure we’re all excited to begin that quest chain and scope out our first Death Knight!

But what’s that? You’re starting to feel it too, right? All this is vaguely familiar - there’s some serious deja vu kicking in, no? I felt it too, and I think I’ve figured it out. Big swords, plugging runes/stones into your weapon to make you stronger, swapping different runes out for different spells, but melee too, “hero,” save the world… (more…)