Posts Tagged ‘raids’

Patch Notes 2.4.2: VOID REAVER FIXED, void reaver alarm FTW

Friday, April 25th, 2008

Void ReaverTHANK GOD! A patch is on its way. Official notes are up. And the biggest news of all, void reaver is fixed so that his arcane orbs produce combat log announcements.

This is so important. Here’s some background. Since patch 2.4 launched void reaver stopped announcing his orbs. He also stopped turning towards players whom he was targeting prior to launching an orb at them. Since you only have about 3 seconds after an orb launches to get out of 18yrd range from the orb’s detonation point, for guilds working on ssc, and just starting TK, this was the death knell of their t5 shoulder farming - my guild for instance. We were pretty good on void reaver’s 10minute timer, but, we were’t pulling it off if we lost 3 or 4 dps half-way through the long fight.

The key to taking down void reaver on EZ-mode is a little mod called void reaver alarm. It announces when and where the orbs are coming. It also gives a crystal clear display on a palyer’s ui showing exactly how far away they are from the future detonation point. Unfortunately, it only worked based on combat log announcements, which got all messed up in 2.4

To make a long story short, Void Reaver becomes a mechanical wuss again because combat log announcements for arcane orbs are coming with patch 2.4.2, allowing a void reaver alarm fix. Woot.